I dread reviewing content like
Bloodborne: The Old Hunters. Not because I don’t enjoy writing about games; I obviously do. Sometimes I find myself overwhelmed and fear that any discussion of my experiences will take the edge off for those who haven’t had them yet. Such is the case here, so I’ll try to skirt the line between informative and vague. If you’re a fan of the
Souls series, you’re already intimately familiar with the creeping sense of progression and the tension that winds up to almost unbearable levels as you stray deeper and deeper into the unknown. If you can believe it,
Bloodborne: The Old Hunters starts off by tying your guts in an extremely tight knot. And then it starts to yank at the knot. And when that fails, it begins to tear. And bite. And rip.
I’ve spent more than a fair amount of time in the likes of Boletaria, Lordran, Drangleic, and yes, Yharnam. So it’s fair to say that my characters have found themselves on the receiving end of many a fatal blow. Spears, swords, fists, fire. Everything has killed me. Multiple times. But I’m not sure I’ve been killed with such regularity and ferocity as I’ve been in the Hunter’s Nightmare. A word of advice: don’t start this content unless you’ve beaten the game and leveled up a good bit. Granted, it’s easier to actually access than Artorias of the Abyss or The Lost Crowns trilogy, but I can’t overstate this. Tackle it on your first playthrough, not in New Game+.