Let’s get the biggest change out of the way first:
Halo 5 is fast. If you’re accustomed to the floaty lumbering around of previous
Halo games, you’ll be in for a rude awakening. Up until
Halo: Reach, the player never really felt as though they were in control of anything other than a man in gravity-defiant power armor. The Master Chief was an excellent marksman and benefited from some really amazing personal shielding technology, but other than that, he just felt like any other shooter protagonist. In
Halo 5, that changes. Spartans feel like super soldiers now.
So yes, Halo 5 is fast. Not Call of Duty fast, and definitely not Titanfall fast, but it’s much faster than any of its predecessors. Spartans can not only sprint, but they can use their speed as a weapon. If you’re running at an enemy at a full clip, a tap of a button will have you lower your shoulder and burst forward in a Spartan Charge. Landing one of these is satisfying, but the window of opportunity is always tiny. The same is true of the Ground Pound, a devastating divebomb attack that must first be charged for a second or two in midair.