The team at Bizarre Creations has some big ideas for
Blur's multiplayer component, and if what I played is any indication, it's going to be very addictive. The player progression systems and persistence of games like
Modern Warfare 2 and
Battlefield: Bad Company 2 have been applied to
Blur. This is a risky move for a racing game, but it looks like it might pay off. Your performance, be it good or bad, nets you a certain number of "fans" at the end of each event. If you dominated the track while laying waste to your opponents, you'll find yourself rising through the ranks rather quickly. Ranking up earns you new vehicles and mods. The
Blur beta only allows players to progress to level 10, but the final release will feature a cap of 50.
Blur will feature extensive customization options and challenges, as well. First off, you can mod your vehicle with special abilities. You can put your own mod loadout together, again, taking a cue from recent first-person shooters. Mod effects vary; one causes your shield power-ups to convert enemy attacks into usable weapons, while another makes T-boning a viable battle tactic. Completing skill shots (bolting someone from long distance or mining someone who's right behind you) will earn you extra fans and speed you up on your way to level 50.