After entering a game, you are immediately greeted with a game whose sense of scale is a rarity when it comes to console releases. Combat takes place on both the ground and in the air, each of which is just as important as the other. Although flying the Warhawks, which are sort of a combination jet/helicopter, is where a lot of the fun is (after all, the game is named after them), you need strong ground support if you want to achieve victory. Not only does it give you another set of missiles to fire at opposing Warhawks, but there are places they can't go and things they can't do.
When out of the vehicle, you have access to a set of rifles and machine guns as well as rockets. You can also jump into a tank or jeep (taking the role as either driver or gunner), which is infinitely more fun than going on foot. Still, as important as the ground game is, the most fun comes when flying.
Jumping into a Warhawk and flying isn't as easy as it sounds and takes a little while to fully understand. In our first outing with the game, several staff members tried, and failed, to fly a Warhawk. Some had limited success, though most of the time we either crashed or were shot down. Warhawks feature two control schemes, one that plays more like a helicopter and another that plays like a jet. It takes a few games to fully come to grips with the controls, mostly because of its use of the SIXAXIS' motion control. Motion controls aren't the default control scheme, so you can use the more comfortable dual analog method if you prefer, but it is worth it to try and learn the motion-based scheme.