Customization is a big part of
Sunrise. From tracks to your car, nearly everything in the game can be modified in some way. Paint jobs can be modified to suit just what you're looking for, and include both matte and shiny colors as well as various logos you can affix to your car. If you can't find a logo that you like, there's always the option of making your own logos (as demonstrated by the custom logos seen in the screen shots). A PhotoShop-style paintbrush tool, which comes with a variety of tips, is also available. The experience is so easy to use that you can easily spend just as much time modifying your car as you do actually playing the game. Making new logos is a tad more difficult, and does require some manipulation of the core game files. Hopefully an option will be included in the full version that makes this task much easier.
Track Builder is, in my mind, one of the game?s biggest draws. Think of it as an "older kids" version of those old orange Hot Wheels tracks that you used to play with when you were a kid. The entire system has been fixed up from the previous version, and is much easier to use now (thanks to the option of using the mouse to handle everything). Figuring out all the ins-and-outs of the system takes time, but once you make your first course, you?ll want to see just how far you can push things. You can start with a simple looping track, then add a few loops, a twist and even some inverted tracks. There's really no limit to what you can do if you're creative enough.
What good is making things if you can?t show other people? Everything you make in the game can be shared with others over the Internet. A built-in Campaign Editor will also let you string together a series of tracks into one circuit.